I finally finished working on the DesignDoc.
For those who don't know what it is: a DesignDoc (Design Document) is a huge collection of all the information needed for game development. It explains the lore, describes the characters, their personalities, even the details of their design, as well as the game mechanics, levels, unlocks, technical information about how the code works, and more.
It was crucial to write all of this down from the very beginning, because only then will the overall picture of the game I'll be developing be formed. In other words, before I start making the game, I need to decide what it will be like, so I don't have to change the gameplay concept mid-development.
I'm actually glad I developed two versions of the game on Clickteam Fusion first. That way, through "Demo 1" and "The College Demo," I was able to create a fully functional prototype of the game, which will serve as a starting point for my development.
For example, after playing my own "The College Demo" for a bit, I realized that mouse controls aren't quite right for a rhythm game. What if the attacks are too fast, and the player simply can't keep up?
Thus, control will now be carried out with WASD, and the dome will be raised simply by pressing the Left Mouse Button.
...That's it?
I understand that many of you were waiting for more news. However, I spent the last three months developing DesignDoc, and only a few weeks ago did I finally start working on the game's code and main visuals. DesignDoc is a crucial step in developing my own game; without it, I wouldn't have been able to even begin coding. As much as I wanted to start making the game (and believe me, I've been dying to finally open Godot for months), I still had to finish the game's passport first. The instructions that define how exactly I should make the game.
And now it's finished. Now it's time to bring it to life.
What's next?
I have a few plans I'd like to complete. Alongside the game's development, I'm working on some minor things that I can't talk about yet. One is fairly large (I'm praying it works out), and the other is more casual. For now, I'll leave a couple of pages on this site as WIP. Let them remain as is, just so you know that something interesting will replace them in the future.
But everything in due time.
For now, I'll continue working on the game's code to create the "engine" for the levels. Later, I'll tackle animations, the desktop, menus, and other visual details of the game. I don't know how much time it will take. Actually I'm not really in a rush. Development will take as long as it takes, until I'm convinced the game looks great.
Thanks to everyone who's still here and following the news! Our community may be small, but even that's enough to keep bringing you content.